E3 2010: Child of Eden
Release a Happy Bomb in awe of the spiritual successor to Rez.
June 27th, 2010
Following Microsoft's keynote event, we were expecting few surprises for the Xbox 360 - or I should say their new controller free 'experience', Kinect. Enter legendary game designer Tetsuya Mizuguchi with Child of Eden.

Published by Ubisoft, Child of Eden is actually coming to Xbox 360 and PS3, and while PlayStation Move support is being considered, it represents one of the more thoughtful uses of Microsoft's Kinect.
Child of Eden is being referred to as a spiritual successor to the classic Rez (Dreamcast, PS2, XBLA), as it involves flying around a similarly abstract environment where you lock on to enemies before releasing homing shots to take them down - all to the sound of some sweet, sweet beats. A shooter, maybe, but it's difficult to sum up playing the game in words. Like Rez, expect a synesthesia invoking experience.
The game can be played with a regular controller. Which is great as even playing through Rez with a controller can be seriously exhausting. Of most interest though is the ability to play the game controller free via Kinect.
Locking on to enemies can be achieved by gracefully waving your arm(s) through the air, before pushing forward to release your charged up shots. When you're deliberate tai chi movements degrade into panicked flapping, lift both arms into the air to release a devastating 'happy bomb' (seriously).

And that's about it, with the real challenge likely to be surviving the constant sonic and visual assault on your mind.
Music is a huge part of Child of Eden, with your actions directly affecting what you hear, giving it a rhythm game feel. The soundtrack itself is provided by Mizuguchi's own band, Genki Rockets.
Only three levels have been revealed so far, Matrix, Evolution and Beauty. These are referred to as 'Archives' within the AI Project Lumi, who you are inside to protect from an invading virus.
Child of Eden is due early next year. Until then, get your hands on Rez.
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