
Whatever you may have heard about From Dust, it marks the return to the game design scene for Eric Chahi, designer of the platform-adventure classic Another World (1991). With a firm nod to strategy god-game classics such as Populous (1989), From Dust goes someway to proving there’s plenty of unexplored potential in the genre.

Deus Ex upon its release in 2000 was a pivotal point in my gaming life, while I was too young to understand some of its deeper complexities, and its underlying moral conflict, the concept of a hybrid game that mixed stealth and action, along with substantial choice, was intriguing to me.

There are two kinds of fighting game fans. Those who have heard of Street Fighter III: 3rd Strike, and those who have played it and know it to be the best fighting game ever made. Members of the former need to seize this opportunity to right a wrong.



